Made in Blender, Photoshop and Substance Painter, and having 24702 triangles and 4k UDIM textures, this is a hard-surface 1963 Volkswagen Beetle vehicle model was created by creating a rough block-out in Blender, doing additional modelling and booleans to add detail to a subdivided high-poly version, texturing and baking in Substance Painter and painting additional decals in Photoshop.
This asset includes a fully modelled interior.
The model has been uploaded to sketchfab to allow for more detailed inspection or download.