Website powered by

Monstera Foliage Model

Made in Zbrushcore, Blender, Photoshop and Substance Painter and having 2104 triangles (the plant on it's own is made up of 1636 triangles and the pot is 468) and 4k textures, this Monstera foliage model was created by first sculpting in Zbrushcore, then retopologizing and UV unwrapping in Blender, then texturing and baking in Substance 3D Painter. The leaves are made by using baked opacity masks on cards.

The model has been uploaded to sketchfab to allow for more detailed inspection or download.

The monstera rendered in Unreal using an hdr from hdrihaven

The monstera rendered in Unreal using an hdr from hdrihaven

Sculpting in zbrushcore started with masking out 3 main leaf shapes on a plane, and using zspheres to block-out the branches

Sculpting in zbrushcore started with masking out 3 main leaf shapes on a plane, and using zspheres to block-out the branches

The plant is retopologized in Blender and a simple pot model is created to place it in. The model on the right includes the normal details

The plant is retopologized in Blender and a simple pot model is created to place it in. The model on the right includes the normal details

Plant and pot as UV unwrapped in Blender

Plant and pot as UV unwrapped in Blender

Custom leaf vein alphas painted in Photoshop

Custom leaf vein alphas painted in Photoshop

Texturing and baking done in Substance Painter

Texturing and baking done in Substance Painter