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Weathered Scarecrow Model

Made in Maya, Zbrushcore and Substance 3D Painter and having 4517 triangles and 4k textures, the process for creating this model included making the initial block-out in Maya, sculpting in Zbrushcore, retopologizing and UV unwrapping in Maya again and then bringing it into Substance Painter to bake out the details from the high-poly sculpt and add textures.

The model has been uploaded to sketchfab to allow for more detailed inspection or download.

The scarecrow model rendered in Unreal, using an hdr from hdrihaven

The scarecrow model rendered in Unreal, using an hdr from hdrihaven

Sculpting in Zbrushcore, from the initial block-out, torso and head of the model, to the final sculpt

Sculpting in Zbrushcore, from the initial block-out, torso and head of the model, to the final sculpt

The retopologized mesh, created in Maya, with the normal details added to the one in the middle

The retopologized mesh, created in Maya, with the normal details added to the one in the middle

UV unwrapping done in Maya

UV unwrapping done in Maya

Textures and baking done in Substance 3D Painter

Textures and baking done in Substance 3D Painter