Made in Maya, Zbrushcore and Substance 3D Painter and having 4517 triangles and 4k textures, the process for creating this model included making the initial block-out in Maya, sculpting in Zbrushcore, retopologizing and UV unwrapping in Maya again and then bringing it into Substance Painter to bake out the details from the high-poly sculpt and add textures.
The model has been uploaded to sketchfab to allow for more detailed inspection or download.