Interested in many facets of game development and visual effects for film & television. I have a wide range of interests, including making custom tools for game engines, writing shaders and making realistic 3D props.
My biggest project to date is a Unity FPS called Blood Shot, nominated for the Interaccess Media Arts Prize (available for download here: https://garbange.itch.io/blood-shot), although I also have professional experience with Technicolor's MPC VFX company (My compositing reel is available at https://www.youtube.com/watch?v=gp74EFZVf8g).
Overall, I simply enjoy working collaboratively with others on digital projects, and have a passion for picking up new skills and techniques.