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Ange Turchet
Ange Turchet
Avid 3D artist, VFX & technical artist
Montreal, Canada

Summary

Interested in many facets of game development and visual effects for film & television. I have a wide range of interests, including making custom tools for game engines, writing shaders and making realistic 3D props.
My biggest project to date is a Unity FPS called Blood Shot, nominated for the Interaccess Media Arts Prize (available for download here: https://garbange.itch.io/blood-shot), although I also have professional experience with Technicolor's MPC VFX company (My compositing reel is available at https://www.youtube.com/watch?v=gp74EFZVf8g).

Overall, I simply enjoy working collaboratively with others on digital projects, and have a passion for picking up new skills and techniques.

Skills

Compositing3D ModelingDigital SculptingTexturingGame DevelopmentTechnical ArtShadersProgrammingVFX

Software proficiency

After Effects
After Effects
Blender
Blender
Houdini
Houdini
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Python
Python
C#
C#
Shotgun
Shotgun
ZBrushCore
ZBrushCore
HLSL
HLSL