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Jack-O'-Lantern Model

Made in Zbrushcore, Blender and Substance 3D Painter and having 11472 triangles and 4k textures, the process for creating this jack-o'-lantern model includes sculpting the high-poly version in zbrushcore, then retopologizing and UV unwrapping in Blender, after which it can be brought into Substance Painter for texturing and baking.

The model has been uploaded to sketchfab to allow for more detailed inspection or download.

The model rendered in Unreal, using an hdr from hdrihaven

The model rendered in Unreal, using an hdr from hdrihaven

Zbrushcore sculpting process, from initial shape block-out, to a detailed pumpkin with the face masked out, to the final sculpt with a seperated lid and hollowed out centre

Zbrushcore sculpting process, from initial shape block-out, to a detailed pumpkin with the face masked out, to the final sculpt with a seperated lid and hollowed out centre

After sculpting the model was retopologized in Blender, with the model on the right having the normal details added

After sculpting the model was retopologized in Blender, with the model on the right having the normal details added

UV unwrapping was in Blender, and texturing was done in Substance Painter

UV unwrapping was in Blender, and texturing was done in Substance Painter