A water fountain effect made using Unreal's Niagara particle system and single layer water materials, with original models and textures made in Blender in Photoshop.
Original textures painted in Photoshop.
Original 3D models used.
Niagara system of water fog and spray.
Material graph for the central water orb, including surface displacement and panning waves.
Floor puddle material with expanding rings that displace the normals.
Panning material for the falling waves.