This realtime effect was made using Unity's particle system. It's meant to be machinery having a power surge and zapping anything receptive nearby.
The coil builds up energy.
The initial surge, hitting the coil on the left first.
The surge spreads down the other coils.
The aftermath of the overheated coils.
Textures made in Photoshop, including 3 flipbooks made for lightning effects.
The rod models, made in Blender.
A custom shader used for most of the materials that can pan, rotate and distort textures.