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Interactive Gardens: Player Input Collection

This Unity project has 2 iterations: the first is a garden with several interactable objects and an exit gate. The player's movement data is collected and e-mailed automatically to me, so that the second iteration of the game can have a dirt path through the garden added that follows the most used path by players.

A basic garden the player can walk around in, interacting with things like a cat or a hammock.

A basic garden the player can walk around in, interacting with things like a cat or a hammock.

The player's path is recorded and these inputs can be pasted into a script that generates a visible path with line renderer.

The player's path is recorded and these inputs can be pasted into a script that generates a visible path with line renderer.

These lines can be overlayed to try to find a common path, which seems to be a circle around the width of the yard.

These lines can be overlayed to try to find a common path, which seems to be a circle around the width of the yard.

The final yard with the added pathway painted in.

The final yard with the added pathway painted in.

These levels run in webGL to be easily accessible to players and allow for the player input e-mailing system to work.

These levels run in webGL to be easily accessible to players and allow for the player input e-mailing system to work.