Unreal Desert Landscape Mat w/ Unreal & Unity Water Shaders
This is a quick landscape project made in Unreal, using the built-in landscape tools, but with added material effects and a water shader. I also attempted to recreate the Unreal water material in Unity's shadergraph.
A desert landscape made in Unreal. It makes use of the built-in Unreal landscape tool as well as the procedural foliage tool and the single water layer material.
The landscape material changes textures based on where the textures were painted in, if the ground is a steep slope or flat plane, and if the ground is below the water line. Shifting normals are used to emulate sand blowing in the wind.
The water shader includes colours at differing depths, animated blended normals, refraction that distorts the scene behind it based on those normals, and vertex displacement based on a sine wave. There is also foam applied based on signed distance fields.
A similar water shader made in Unity, made up of similar elements.