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Fisherwoman - Realtime 3D Character Model

A 3D model of an older woman in fishing attire. The model is retopologized to 30k triangles and is made completely from scratch, including clothing and haircards.

Sculpted in Zbrush, retopologized in Maya and textured in Substance Painter, with touch-ups done in Photoshop. Clothes made in Marvelous Designer and hair cards baked from Xgen.

The model rigged and posed.

The model rigged and posed.

Sculpts for hands and head done in detail, the rest of the body is just a rough block in for what will be used in Marvelous Designer later.

Sculpts for hands and head done in detail, the rest of the body is just a rough block in for what will be used in Marvelous Designer later.

The body and clothes are retopologized in Maya, and the hair cards are put in place. Even thought it's not used in the final result, the torso and legs are retopologized to create a custom avatar for Marvelous Designer.

The body and clothes are retopologized in Maya, and the hair cards are put in place. Even thought it's not used in the final result, the torso and legs are retopologized to create a custom avatar for Marvelous Designer.

Hair card textures are baked in Maya's Xgen.

Hair card textures are baked in Maya's Xgen.

Clothing made in Marvelous Designer.

Clothing made in Marvelous Designer.

Textures created for skin, clothes, eyes and teeth in Substance Painter and Photoshop, which is also used to bake normal maps.

Textures created for skin, clothes, eyes and teeth in Substance Painter and Photoshop, which is also used to bake normal maps.