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Blood Shot: Vein HDA

Blood Shot is a Interaccess Media Arts Prize nominated first-person shooter game made in Unity, solo-developed from scratch and inspired by Star Fox, Playstation 1 games and medical photography techniques.
Over the course of the game, the human body the player is trying to save undergoes a physical transformation, but the player can only see this through changes to their “vein map”. This HDA allows for the easy generation of different vein geometry from different humanoid 3D models.

Check out the game at https://garbange.itch.io/blood-shot

Geometry is inputted into the HDA, which generates vein geometry that follows the shape of the surface.

Geometry is inputted into the HDA, which generates vein geometry that follows the shape of the surface.

The houdini node system that is used.

The houdini node system that is used.

The vein HDA applied to a sphere.

The vein HDA applied to a sphere.

The HDA imported into Unity.

The HDA imported into Unity.

The final outcome after adjustments are made to give it a more low-poly style. The vein map shows up as the light grey veins in-game.

The final outcome after adjustments are made to give it a more low-poly style. The vein map shows up as the light grey veins in-game.